![]() are the tools I dreamed of using 20 years ago.) Anyway, being an Amiga guy I instinctively avoided Autodesk and Adobe, feeling on some level that they were the “bad guys” who had led to the Amiga’s demise by never supporting it. (I’m still rather proud of what I could do back then with such limited tools, and totally at a loss for why I don’t spend the same amount of time at it now given that zBrush, 3D-Coat etc. I made a lot of models back then, but most were really just arrangements of primitives, and lathed or extruded shapes. In my Amiga days I used Caligari and briefly tried using Tornado 3D (which Anim8or always reminded me most of). Also, seems like we have had a similar mindset in choosing our tools. Then eventually Carrara came up short, and at that point Blender finally had a UI that made sense (v.2.5+) so I could start using it along with the (then new) Cycles rendering engine. (Anim8or’s rendering was kind of weak.) Eventually I switched to Wings3D (much better for modeling), and at some point replaced Bryce with Carrara as the render engine. Mostly because Bryce didn’t have a built-in mesh editor.
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